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Base Effect
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1
Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.
Upgrade Effect
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1
Deal 12 damage. If Fatal, raise your Max HP by 4. Exhaust.
IroncladAttackRare

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Base Effect

Deal 10 damage. If Fatal, raise your Max HP by 3. Exhaust.

Upgrade Effect

Deal 12 damage. If Fatal, raise your Max HP by 4. Exhaust.

Strategy

Use this card to smooth early hallway fights, then evaluate whether it still advances your energy curve and scaling plan in elite and boss encounters.

Recommended Synergy

Pair it with draw, cost reduction, and relic support that lets the effect matter on the exact turn you need tempo or setup.

Feed card guide with upgrades, synergies, and deck usage