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Base Effect
One-Two Punch
One-Two Punch card borderOne-Two Punch card frameSkillOne-Two Punch card bannerOne-Two Punch card cost plate

One-Two Punch

1
This turn, your next Attack is played an extra time.
Upgrade Effect
One-Two Punch+
One-Two Punch+ card borderOne-Two Punch+ card frameSkillOne-Two Punch+ card bannerOne-Two Punch+ card cost plate

One-Two Punch+

1
This turn, your next 2 Attacks are played an extra time.
IroncladSkillRare

One-Two Punch

Base Effect

This turn, your next Attack is played an extra time.

Upgrade Effect

This turn, your next 2 Attacks are played an extra time.

Strategy

Use this card to smooth early hallway fights, then evaluate whether it still advances your energy curve and scaling plan in elite and boss encounters.

Recommended Synergy

Pair it with draw, cost reduction, and relic support that lets the effect matter on the exact turn you need tempo or setup.

One-Two Punch card guide with upgrades, synergies, and deck