Relic Database
Filter relics by character and rarity, then inspect the exact effect text and practical synergy notes.
Found 37 relics
Burning Blood

StarterIronclad
At the end of combat, heal X HP.
Black Blood

BossIronclad
At the end of combat, heal X HP.
Magic Flower

RareIronclad
Healing is 50% more effective during combat.
Paper Phrog

UncommonIronclad
Enemies with Vulnerable take 75% more damage rather than 50%.
Red Skull

CommonIronclad
While your HP is at or below X%, you have X additional Strength.
Mark of Pain

BossIronclad
Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.
Ring of the Snake

StarterSilent
At the start of each combat, draw X additional X.
Snecko Skull

CommonSilent
Whenever you apply Poison, apply an additional X Poison.
Ninja Scroll

UncommonSilent
At the start of each combat, add X X into your Hand.
Tough Bandages

RareSilent
Whenever you discard a card during your turn, gain X Block.
Wrist Blade

BossSilent
Attacks that cost 0 deal 4 additional damage.
Cracked Core

StarterDefect
At the start of each combat, Channel X Lightning.
Gold-Plated Cables

UncommonDefect
Your rightmost Orb triggers its passive an additional time.
Symbiotic Virus

UncommonDefect
At the start of each combat, Channel X Dark.
Emotion Chip

RareDefect
If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
Inserter

BossDefect
Every 2 turns, gain 1 Orb slot.
Macabre Bell

StarterNecrobinder
At the start of combat, gain 1 Soul.
Cursed Chalice

CommonNecrobinder
Whenever you play a Soul, gain 1 Block.
Doom Scroll

UncommonNecrobinder
The first time you apply Doom each combat, double it.
Soul Phylactery

RareNecrobinder
When you would die, consume all Souls in your deck. Heal 2 HP for each. Works once.
Anchor

CommonNeutral
Start each combat with X Block.
Bag of Preparation

CommonNeutral
At the start of each combat, draw X additional X.
Lantern

CommonNeutral
Start each combat with an additional [E].
Happy Flower

CommonNeutral
Every X X, gain [E].
Vajra

CommonNeutral
Start each combat with X Strength.
Oddly Smooth Stone

CommonNeutral
Start each combat with X Dexterity.
Akabeko

CommonNeutral
At the start of each combat, gain X Vigor.
Pen Nib

CommonNeutral
Every 10th Attack you play deals double damage.
Meat on the Bone

UncommonNeutral
If your HP is at or below X% at the end of combat, heal X HP.
Shuriken

UncommonNeutral
Every time you play X Attacks in a single turn, gain X Strength.
Kunai

UncommonNeutral
Every time you play X Attacks in a single turn, gain X Dexterity.
Dead Branch

RareNeutral
Whenever you Exhaust a card, add a random card to your hand.
Ice Cream

RareNeutral
Energy is now conserved between turns.
Unceasing Top

RareNeutral
Whenever you have no cards in Hand during your turn, draw a card.
Snecko Eye

BossNeutral
At the start of your turn, draw X additional X. Start each combat Confused.
Philosopher's Stone

BossNeutral
Gain [E] at the start of each turn. ALL enemies start combat with X Strength.
Astrolabe

BossNeutral
Upon pickup, Transform X X, then Upgrade them.
Need long-form guidance? Visit the Slay the Spire 2 relics guide。