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Relic Database

Filter relics by character and rarity, then inspect the exact effect text and practical synergy notes.

Found 37 relics

Burning Blood

Burning Blood

StarterIronclad

At the end of combat, heal X HP.

Black Blood

Black Blood

BossIronclad

At the end of combat, heal X HP.

Magic Flower

Magic Flower

RareIronclad

Healing is 50% more effective during combat.

Paper Phrog

Paper Phrog

UncommonIronclad

Enemies with Vulnerable take 75% more damage rather than 50%.

Red Skull

Red Skull

CommonIronclad

While your HP is at or below X%, you have X additional Strength.

Mark of Pain

Mark of Pain

BossIronclad

Gain 1 Energy at the start of each turn. Start combats with 2 Wounds in your draw pile.

Ring of the Snake

Ring of the Snake

StarterSilent

At the start of each combat, draw X additional X.

Snecko Skull

Snecko Skull

CommonSilent

Whenever you apply Poison, apply an additional X Poison.

Ninja Scroll

Ninja Scroll

UncommonSilent

At the start of each combat, add X X into your Hand.

Tough Bandages

Tough Bandages

RareSilent

Whenever you discard a card during your turn, gain X Block.

Wrist Blade

Wrist Blade

BossSilent

Attacks that cost 0 deal 4 additional damage.

Cracked Core

Cracked Core

StarterDefect

At the start of each combat, Channel X Lightning.

Gold-Plated Cables

Gold-Plated Cables

UncommonDefect

Your rightmost Orb triggers its passive an additional time.

Symbiotic Virus

Symbiotic Virus

UncommonDefect

At the start of each combat, Channel X Dark.

Emotion Chip

Emotion Chip

RareDefect

If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.

Inserter

Inserter

BossDefect

Every 2 turns, gain 1 Orb slot.

Macabre Bell

Macabre Bell

StarterNecrobinder

At the start of combat, gain 1 Soul.

Cursed Chalice

Cursed Chalice

CommonNecrobinder

Whenever you play a Soul, gain 1 Block.

Doom Scroll

Doom Scroll

UncommonNecrobinder

The first time you apply Doom each combat, double it.

Soul Phylactery

Soul Phylactery

RareNecrobinder

When you would die, consume all Souls in your deck. Heal 2 HP for each. Works once.

Anchor

Anchor

CommonNeutral

Start each combat with X Block.

Bag of Preparation

Bag of Preparation

CommonNeutral

At the start of each combat, draw X additional X.

Lantern

Lantern

CommonNeutral

Start each combat with an additional [E].

Happy Flower

Happy Flower

CommonNeutral

Every X X, gain [E].

Vajra

Vajra

CommonNeutral

Start each combat with X Strength.

Oddly Smooth Stone

Oddly Smooth Stone

CommonNeutral

Start each combat with X Dexterity.

Akabeko

Akabeko

CommonNeutral

At the start of each combat, gain X Vigor.

Pen Nib

Pen Nib

CommonNeutral

Every 10th Attack you play deals double damage.

Meat on the Bone

Meat on the Bone

UncommonNeutral

If your HP is at or below X% at the end of combat, heal X HP.

Shuriken

Shuriken

UncommonNeutral

Every time you play X Attacks in a single turn, gain X Strength.

Kunai

Kunai

UncommonNeutral

Every time you play X Attacks in a single turn, gain X Dexterity.

Dead Branch

Dead Branch

RareNeutral

Whenever you Exhaust a card, add a random card to your hand.

Ice Cream

Ice Cream

RareNeutral

Energy is now conserved between turns.

Unceasing Top

Unceasing Top

RareNeutral

Whenever you have no cards in Hand during your turn, draw a card.

Snecko Eye

Snecko Eye

BossNeutral

At the start of your turn, draw X additional X. Start each combat Confused.

Philosopher's Stone

Philosopher's Stone

BossNeutral

Gain [E] at the start of each turn. ALL enemies start combat with X Strength.

Astrolabe

Astrolabe

BossNeutral

Upon pickup, Transform X X, then Upgrade them.

Need long-form guidance? Visit the Slay the Spire 2 relics guide

Slay the Spire 2 Relic Database, Filters, and Synergy