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Filter Slay the Spire 2 cards by character, type, and rarity, then inspect the exact effect and upgraded text.

Found 64 cards

Alchemize
Alchemize card borderAlchemize card frameSkillAlchemize card bannerAlchemize card cost plate

Alchemize

1
Procure a random potion. Exhaust.
Anointed
Anointed card borderAnointed card frameSkillAnointed card bannerAnointed card cost plate

Anointed

1
Put every Rare card from your Draw Pile into your Hand. Exhaust.
Automation
Automation card borderAutomation card framePowerAutomation card bannerAutomation card cost plate

Automation

1
Every 10 cards you draw, gain Colorless E.
Beacon of Hope
Beacon of Hope card borderBeacon of Hope card framePowerBeacon of Hope card bannerBeacon of Hope card cost plate

Beacon of Hope

1
Whenever you gain Block on your turn, other players gain half that much Block.
Beat Down
Beat Down card borderBeat Down card frameSkillBeat Down card bannerBeat Down card cost plate

Beat Down

3
Play 3 random Attacks from your Discard Pile.
Believe in You
Believe in You card borderBelieve in You card frameSkillBelieve in You card bannerBelieve in You card cost plate

Believe in You

0
Another player gainsColorless EColorless EColorless E.
Bolas
Bolas card borderBolas card frameAttackBolas card bannerBolas card cost plate

Bolas

0
Deal 3 damage. At the start of your next turn, return this to your Hand.
Calamity
Calamity card borderCalamity card framePowerCalamity card bannerCalamity card cost plate

Calamity

3
Whenever you play an Attack, add a random Attack into your Hand.
Catastrophe
Catastrophe card borderCatastrophe card frameSkillCatastrophe card bannerCatastrophe card cost plate

Catastrophe

2
Play 2 random cards from your Draw Pile.
Coordinate
Coordinate card borderCoordinate card frameSkillCoordinate card bannerCoordinate card cost plate

Coordinate

1
Give another player 5 Strength this turn.
Dark Shackles
Dark Shackles card borderDark Shackles card frameSkillDark Shackles card bannerDark Shackles card cost plate

Dark Shackles

0
Enemy loses 9 Strength this turn. Exhaust.
Discovery
Discovery card borderDiscovery card frameSkillDiscovery card bannerDiscovery card cost plate

Discovery

1
Choose 1 of 3 random cards to add into your Hand. It costs 0 Colorless E this turn. Exhaust.
Dramatic Entrance
Dramatic Entrance card borderDramatic Entrance card frameAttackDramatic Entrance card bannerDramatic Entrance card cost plate

Dramatic Entrance

0
Innate. Deal 11 damage to ALL enemies. Exhaust.
Entropy
Entropy card borderEntropy card framePowerEntropy card bannerEntropy card cost plate

Entropy

1
At the start of your turn, Transform 1 card in your Hand.
Equilibrium
Equilibrium card borderEquilibrium card frameSkillEquilibrium card bannerEquilibrium card cost plate

Equilibrium

2
Gain 13 Block. Retain your Hand this turn.
Eternal Armor
Eternal Armor card borderEternal Armor card framePowerEternal Armor card bannerEternal Armor card cost plate

Eternal Armor

3
Gain 7 Plating.
Fasten
Fasten card borderFasten card framePowerFasten card bannerFasten card cost plate

Fasten

1
Gain an additional 5 Block from Defend cards.
Finesse
Finesse card borderFinesse card frameSkillFinesse card bannerFinesse card cost plate

Finesse

0
Gain 4 Block. Draw 1 card.
Fisticuffs
Fisticuffs card borderFisticuffs card frameAttackFisticuffs card bannerFisticuffs card cost plate

Fisticuffs

1
Deal 7 damage. Gain Block equal to damage dealt.
Flash of Steel
Flash of Steel card borderFlash of Steel card frameAttackFlash of Steel card bannerFlash of Steel card cost plate

Flash of Steel

0
Deal 5 damage. Draw 1 card.
Gang Up
Gang Up card borderGang Up card frameAttackGang Up card bannerGang Up card cost plate

Gang Up

1
Deal 5 damage. Deals 5 additional damage for each time another player has attacked the enemy this turn.
Gold Axe
Gold Axe card borderGold Axe card frameAttackGold Axe card bannerGold Axe card cost plate

Gold Axe

1
Deal damage equal to the number of cards played this combat.
Hand of Greed
Hand of Greed card borderHand of Greed card frameAttackHand of Greed card bannerHand of Greed card cost plate

Hand of Greed

2
Deal 20 damage. If Fatal, gain 20 Gold.
Hidden Gem
Hidden Gem card borderHidden Gem card frameSkillHidden Gem card bannerHidden Gem card cost plate

Hidden Gem

1
A random card in your Draw Pile gains Replay 2.
Huddle Up
Huddle Up card borderHuddle Up card frameSkillHuddle Up card bannerHuddle Up card cost plate

Huddle Up

1
ALL allies draw 2 cards.
Impatience
Impatience card borderImpatience card frameSkillImpatience card bannerImpatience card cost plate

Impatience

0
If you have no Attacks in your Hand, draw 2 cards.
Intercept
Intercept card borderIntercept card frameSkillIntercept card bannerIntercept card cost plate

Intercept

1
Gain 9 Block. Redirect all incoming attacks that would be dealt to another player this turn to you.
Jack of All Trades
Jack of All Trades card borderJack of All Trades card frameSkillJack of All Trades card bannerJack of All Trades card cost plate

Jack of All Trades

0
Add 1 random Colorless card into your Hand. Exhaust.
Jackpot
Jackpot card borderJackpot card frameAttackJackpot card bannerJackpot card cost plate

Jackpot

3
Deal 25 damage. Add 3 random 0 Colorless E cards into your Hand.
Knockdown
Knockdown card borderKnockdown card frameAttackKnockdown card bannerKnockdown card cost plate

Knockdown

3
Deal 10 damage. The enemy takes double damage from other players this turn.
Lift
Lift card borderLift card frameSkillLift card bannerLift card cost plate

Lift

1
Give another player 11 Block.
Master of Strategy
Master of Strategy card borderMaster of Strategy card frameSkillMaster of Strategy card bannerMaster of Strategy card cost plate

Master of Strategy

0
Draw 3 cards. Exhaust.
Mayhem
Mayhem card borderMayhem card framePowerMayhem card bannerMayhem card cost plate

Mayhem

2
At the start of your turn, play the top card of your Draw Pile.
Mimic
Mimic card borderMimic card frameSkillMimic card bannerMimic card cost plate

Mimic

1
Gain Block equal to the Block on another player. Exhaust.
Mind Blast
Mind Blast card borderMind Blast card frameAttackMind Blast card bannerMind Blast card cost plate

Mind Blast

1
Innate. Deal damage equal to the number of cards in your Draw Pile.
Nostalgia
Nostalgia card borderNostalgia card framePowerNostalgia card bannerNostalgia card cost plate

Nostalgia

1
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
Omnislice
Omnislice card borderOmnislice card frameAttackOmnislice card bannerOmnislice card cost plate

Omnislice

0
Deal 8 damage. Damage ALL other enemies equal to the damage dealt.
Panache
Panache card borderPanache card framePowerPanache card bannerPanache card cost plate

Panache

0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panic Button
Panic Button card borderPanic Button card frameSkillPanic Button card bannerPanic Button card cost plate

Panic Button

0
Gain 30 Block. You cannot gain Block from cards for 2 turns. Exhaust.
Prep Time
Prep Time card borderPrep Time card framePowerPrep Time card bannerPrep Time card cost plate

Prep Time

1
At the start of your turn, gain 4 Vigor.
Production
Production card borderProduction card frameSkillProduction card bannerProduction card cost plate

Production

0
Gain Colorless EColorless E. Exhaust.
Prolong
Prolong card borderProlong card frameSkillProlong card bannerProlong card cost plate

Prolong

0
Next turn, gain Block equal to your current Block. Exhaust.
Prowess
Prowess card borderProwess card framePowerProwess card bannerProwess card cost plate

Prowess

1
Gain 1 Strength. Gain 1 Dexterity.
Purity
Purity card borderPurity card frameSkillPurity card bannerPurity card cost plate

Purity

0
Retain. Exhaust up to 3 cards in your Hand. Exhaust.
Rally
Rally card borderRally card frameSkillRally card bannerRally card cost plate

Rally

2
ALL players gain 12 Block.
Rend
Rend card borderRend card frameAttackRend card bannerRend card cost plate

Rend

2
Deal 15 damage. Deals 5 additional damage for each unique debuff on the enemy.
Restlessness
Restlessness card borderRestlessness card frameSkillRestlessness card bannerRestlessness card cost plate

Restlessness

0
Retain. If your Hand is empty, draw 2 cards and gain Colorless EColorless E.
Rolling Boulder
Rolling Boulder card borderRolling Boulder card framePowerRolling Boulder card bannerRolling Boulder card cost plate

Rolling Boulder

3
At the start of your turn, deal 5 damage to ALL enemies and increase this damage by 5.
Salvo
Salvo card borderSalvo card frameAttackSalvo card bannerSalvo card cost plate

Salvo

1
Deal 12 damage. Retain your Hand this turn.
Scrawl
Scrawl card borderScrawl card frameSkillScrawl card bannerScrawl card cost plate

Scrawl

1
Draw cards until your Hand is full. Exhaust.
Secret Technique
Secret Technique card borderSecret Technique card frameSkillSecret Technique card bannerSecret Technique card cost plate

Secret Technique

0
Put a Skill from your Draw Pile into your Hand. Exhaust.
Secret Weapon
Secret Weapon card borderSecret Weapon card frameSkillSecret Weapon card bannerSecret Weapon card cost plate

Secret Weapon

0
Put an Attack from your Draw Pile into your Hand. Exhaust.
Seeker Strike
Seeker Strike card borderSeeker Strike card frameAttackSeeker Strike card bannerSeeker Strike card cost plate

Seeker Strike

1
Deal 6 damage. Choose 1 of 3 cards in your Draw Pile to add into your Hand.
Shockwave
Shockwave card borderShockwave card frameSkillShockwave card bannerShockwave card cost plate

Shockwave

2
Apply 3 Weak and Vulnerable to ALL enemies. Exhaust.
Splash
Splash card borderSplash card frameSkillSplash card bannerSplash card cost plate

Splash

1
Choose 1 of 3 random Attacks from another character to add into your Hand. It's free to play this turn.
Stratagem
Stratagem card borderStratagem card framePowerStratagem card bannerStratagem card cost plate

Stratagem

1
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
Tag Team
Tag Team card borderTag Team card frameAttackTag Team card bannerTag Team card cost plate

Tag Team

2
Deal 11 damage. The next Attack another player plays on the enemy is played an extra time.
The Bomb
The Bomb card borderThe Bomb card frameSkillThe Bomb card bannerThe Bomb card cost plate

The Bomb

2
At the end of 3 turns, deal 40 damage to ALL enemies.
The Gambit
The Gambit card borderThe Gambit card frameSkillThe Gambit card bannerThe Gambit card cost plate

The Gambit

0
Gain 50 Block. If you take unblocked attack damage this combat, die.
Thinking Ahead
Thinking Ahead card borderThinking Ahead card frameSkillThinking Ahead card bannerThinking Ahead card cost plate

Thinking Ahead

0
Draw 2 cards. Put 1 card from your Hand on top of your Draw Pile. Exhaust.
Thrumming Hatchet
Thrumming Hatchet card borderThrumming Hatchet card frameAttackThrumming Hatchet card bannerThrumming Hatchet card cost plate

Thrumming Hatchet

1
Deal 11 damage. At the start of your next turn, return this to your Hand.
Ultimate Defend
Ultimate Defend card borderUltimate Defend card frameSkillUltimate Defend card bannerUltimate Defend card cost plate

Ultimate Defend

1
Gain 11 Block.
Ultimate Strike
Ultimate Strike card borderUltimate Strike card frameAttackUltimate Strike card bannerUltimate Strike card cost plate

Ultimate Strike

1
Deal 14 damage.
Volley
Volley card borderVolley card frameAttackVolley card bannerVolley card cost plate

Volley

X
Deal 10 damage to a random enemy X times.
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